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XR Hub: Cases, articles, and real-world XR projects for business
JetStyle XR delivers end-to-end XR solutions for business, from concept and scenario to development and launch. We create VR and AR applications for exhibitions, sales, training, and corporate communication, including interactive demo zones, virtual showrooms, XR simulators, and immersive marketing experiences.

We help B2B companies use XR as a practical tool for sales enablement, product presentations, and employee training across industrial, education, tourism, entertainment, real estate, retail, and tech sectors.
Why Partner With JetStyle?
Why are XR projects expensive compared to websites or videos?
XR is closer to product development than to content production. It combines 3D, interaction design, development, hardware testing, and real-world constraints (performance, comfort, safety). Cost depends on scenario complexity, level of interactivity, realism, and scalability. Simple XR demos can be affordable, but full-scale simulators or sales tools require engineering, not just visuals.
Can XR projects be done cheaper, or is it always a big-budget solution?
XR does not have to be expensive. Many business tasks can be solved with lightweight XR formats: guided demos, limited-scope VR experiences, or AR product presentations. The key is defining the business goal first and choosing the simplest XR format that achieves it, rather than building “maximum immersion” by default.
Can I hire a freelancer or small studio instead of an XR agency?
You can, but XR projects often fail not because of visuals, but because of weak scenarios, poor UX, or lack of business logic. Freelancers usually cover only part of the pipeline (3D or development). An agency is responsible for the full cycle: concept, interaction design, technical stability, user comfort, and launch — which is critical for B2B use cases like sales, training, or exhibitions.
What hardware or infrastructure do we need to launch an XR project?
It depends on the use case. Some XR experiences run in a browser or on mobile devices, others require standalone VR headsets. We help choose hardware based on availability, budget, logistics, and audience scale, and design solutions that don’t depend on rare or hard-to-maintain equipment.
Is VR safe and comfortable for users? Will people feel motion sickness?
Motion sickness is a known risk, but it’s not inevitable. Comfort depends on correct interaction design, movement logic, frame rate, and session length. Well-designed XR experiences minimize discomfort and are suitable even for first-time users. User safety and comfort are core design constraints, not afterthoughts.
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