Earn and Impress
VR Rides
Let’s talk
Excellent upsell opportunity for:
Sport venues
Amusement parks
Museums
Observation decks
Malls
other spots of interest
If you own a busy tourist spot, VR rides will help you increase the entrance fee
Let’s talk
Excellent upsell opportunity for:
Sport venues
Amusement parks
Museums
Observation decks
Malls
other spots of interest
If you own a busy tourist spot, VR rides will help you increase the entrance fee
Let’s talk
VR Rides
Incredibly intense
experience for
tourists
Zero motion
sickness
Easily renewable
content
Just one operator
needed on spot
No limits to your
creativity
Educational
and cultural context
3
Minute sessions for quick turnover
3
sq.m. per rig
4-6
Months to launch
Our Rides
in Europe
JetXR has been developing top-notch rides for 9+ years.
Let’s talk
How the
process goes
We use the iterative product development approach: we test and introduce early changes to prevent costly mistakes.
Briefing
you share your ideas and business goals, we share details of the production and process
Creative
together with your team we develop the creative plot
Scouting
our scouts photograph real places, which will later be transformed into 3D representations
Modeling
refine content and models from real-life photos of the location
Production
assembling the content and developing the ride
Testing in VR
testing the ride in a special VR space
Purchasing
and branding of the hardware
Installing
the rigs and testing on-site
Support
and full instruction
How the
process goes
We use the iterative product development approach: we test and introduce early changes to prevent costly mistakes.
Briefing
you share your ideas and business goals, we share details of the production and process
Creative
together with your team we develop the creative plot
Scouting
our scouts photograph real places, which will later be transformed into 3D representations
Modeling
refine content and models from real-life photos of the location
Production
assembling the content and developing the ride
Testing in VR
testing the ride in a special VR space
Purchasing
and branding of the hardware
Installing
the rigs and testing on-site
Support
and instructing the operator
4-6 months
from the first briefing to softlaunch. The development of Stockholm VR Ride, an XR Awards 2024 finalist, took just 4 months.
Case study
What
you’ll need
Operator
we provide full instructing
and support
Rig(s)
an Android-based tablet/phone to launch the ride
Waiting
line
of enthusiastic tourists
What
you’ll need
Operator
we provide full instructing
and support
Rig(s)
an Android-based tablet/phone to launch the ride
Waiting
line
of enthusiastic tourists
About Rigs
Top-notch headsets
For our rides, we use Vive Focus. They are lightweight, wireless and they have impeccable performance.
Spatial sound
Music and environment sounds come through different audio channels increasing the immersiveness.
Wind machines
The airflow is synchronized with the speed of the virtual cart. It functions as another dimension of the VR experience.
6 Degrees of awe
The rig synchronizes with the VR ride plot, moving on 6 axes to simulate the motion of the cart.
Let’s talk
Calculate
your profit
We’ll take one of our VR rides as an example
4 Rigs
on 8 sq.m
50%
average foot traffic
€10
approximate ticket price
3 min
duration of the ride
€24K
profit per month
The investment paid off after less than 6 months of operation
Demo
How you pay
You pay only for production
of the content and for the hardware, and you own the rights to the content. No extra fees or regular subscription payments
The price includes 3D modeling of the location and development of the ride plot.
We provide free maintenance during the first 3 months after
the launch.
We tested and implemented our platform for commercial products, and we use it for all our rides.
VR rides are easily renewable
we can help you update the content and optimize the ride’s visuals for moderate budget and short time, and update the hardware.
Rides in Use
The collaboration with JetStyle on the Scheveningen VR Ride showcased their superior mastery in immersive tech.
The achieved hyper-realism is a testament to JetStyle's skilful use of haptic feedback and multi-sensory integrations. They've created an intuitive, accessible experience that caters to all user proficiency levels. We witness unparalleled user engagement and financial triumph that secures Scheveningen Pier's place as a top VR destination.
Peter Hillebrands
Founder lookout
Just tried ride on our rig,
fucking fantastic. Wow.
Natalie Taylor
CPO at A'DAM VR Game Park
Global recognition
VR Ride
Scheveningen
XR Awards
Finalist, XR Location Based Entertainment
M100 Innovators Award
Finalist
Case study
VR Ride
Stockholm
XR Awards
Finalist, XR Location Based Entertainment
Case study
VR Ride for A’DAM
Lookout
European Design Awards
Bronze in Digital: Digital Miscellaneous
The Webby Awards
Honoree in Virtual & Remote: Arts & Culture
Case study
Why VR Rides by JetXR
Usual VR rides
VR rides by JetXR
360° video is often implemented, which is simply a panoramic image; the technology provides less immersion and limited resolution (max. 8K)
We achieve high-level detail and realism thanks to real-time rendering.
Unrealistic 3D graphics from the 2010ies; rides look cheap and out-dated.
We strive to resemble the graphics of AAA games. Our colleagues from the industry speak highly of the quality of our 3D.
Ordinary rollercoaster rides tend to attract little attention from the audience.
We have developed a solid platform specifically for VR rides, and for each new ride we focus on location-specific content.
The core elements of the program are developed from scratch; this approach often leads to lots of bugs and delays.
We have developed a solid platform specifically for VR rides, and for each new ride we focus on location-specific content.
360° video does not provide a full match between what your eyes see in VR and how your body moves. It results in motion sickness that ruins the experience.
High speed rendering keeps users safe from motion sickness. We develop rides with high level of performance, so it also decreases the possibility of motion sickness.
Usual VR rides
360° video is often implemented, which is simply a panoramic image; the technology provides less immersion and limited resolution (max. 8K)
VR rides by JetXR
We achieve high-level detail and realism thanks to real-time rendering.
Usual VR rides
Unrealistic 3D graphics from the 2010ies; rides look cheap and out-dated.
VR rides by JetXR
We strive to resemble the graphics of AAA games. Our colleagues from the industry speak highly of the quality of our 3D.
Usual VR rides
Ordinary rollercoaster rides tend to attract little attention from the audience.
VR rides by JetXR
We have developed a solid platform specifically for VR rides, and for each new ride we focus on location-specific content.
Usual VR rides
The core elements of the program are developed from scratch; this approach often leads to lots of bugs and delays.
VR rides by JetXR
We have developed a solid platform specifically for VR rides, and for each new ride we focus on location-specific content.
Usual VR rides
360° video does not provide a full match between what your eyes see in VR and how your body moves. It results in motion sickness that ruins the experience.
VR rides by JetXR
High speed rendering keeps users safe from motion sickness. We develop rides with high level of performance, so it also decreases the possibility of motion sickness.
About JetXR
Developers of XR experiences since 2016
Creators of free Unity UI Kit for Apple Vision Pro
Awarded for astonishing XR solutions at XR Awards
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