The collaboration with JetStyle on the Scheveningen VR Ride showcased their superior mastery in immersive tech.
The achieved hyper-realism is a testament to JetStyle's skilful use of haptic feedback and multi-sensory integrations. They've created an intuitive, accessible experience that caters to all user proficiency levels. We witness unparalleled user engagement and financial triumph that secures Scheveningen Pier's place as a top VR destination.
Peter Hillebrands
Founder lookout
Just tried ride on our rig, fucking fantastic. Wow.
360° video is often implemented, which is simply a panoramic image; the technology provides less immersion and limited resolution (max. 8K)
We achieve high-level detail and realism thanks to real-time rendering.
Unrealistic 3D graphics from the 2010ies; rides look cheap and out-dated.
We strive to resemble the graphics of AAA games. Our colleagues from the industry speak highly of the quality of our 3D.
Ordinary rollercoaster rides tend to attract little attention from the audience.
We have developed a solid platform specifically for VR rides, and for each new ride we focus on location-specific content.
The core elements of the program are developed from scratch; this approach often leads to lots of bugs and delays.
We have developed a solid platform specifically for VR rides, and for each new ride we focus on location-specific content.
360° video does not provide a full match between what your eyes see in VR and how your body moves. It results in motion sickness that ruins the experience.
High speed rendering keeps users safe from motion sickness. We develop rides with high level of performance, so it also decreases the possibility of motion sickness.
Usual VR rides
360° video is often implemented, which is simply a panoramic image; the technology provides less immersion and limited resolution (max. 8K)
VR rides by JetXR
We achieve high-level detail and realism thanks to real-time rendering.
Usual VR rides
Unrealistic 3D graphics from the 2010ies; rides look cheap and out-dated.
VR rides by JetXR
We strive to resemble the graphics of AAA games. Our colleagues from the industry speak highly of the quality of our 3D.
Usual VR rides
Ordinary rollercoaster rides tend to attract little attention from the audience.
VR rides by JetXR
We have developed a solid platform specifically for VR rides, and for each new ride we focus on location-specific content.
Usual VR rides
The core elements of the program are developed from scratch; this approach often leads to lots of bugs and delays.
VR rides by JetXR
We have developed a solid platform specifically for VR rides, and for each new ride we focus on location-specific content.
Usual VR rides
360° video does not provide a full match between what your eyes see in VR and how your body moves. It results in motion sickness that ruins the experience.
VR rides by JetXR
High speed rendering keeps users safe from motion sickness. We develop rides with high level of performance, so it also decreases the possibility of motion sickness.
About JetXR
Developers of XR experiences since 2016
Creators of free Unity UI Kit for Apple Vision Pro