A'DAM Tower (A'DAM Toren) is a 21-storey building that will host the largest VR Game Park in Amsterdam.
We needed to make a VR attraction that would allow visitors to ride through the most famous places in Amsterdam on a roller coaster in just 3.5 minutes with lots of special effects.
For this ride, we needed a detailed and realistic 3D model of 20 km² of the central part of Amsterdam. It was impossible to use ready-made solutions, so we did everything ourselves.
To make the city look realistic, we needed to model many buildings. We have worked out in detail the main highlights of the city and the main streets that our cart will pass through.
Buildings and city districts located in the background and not requiring detailed elaboration were generated based on open geodata from OpenStreetMap.
buildings
days per quarter
To create 3D textures, we went to Amsterdam to take pictures of the city. We conducted several scouting sessions to take detailed photos of all the necessary streets along the route and particular highlights.
For the convenience of the modellers, we even made a special internal service, where they could see all the photos taken near the selected location on the map.
months of work
To make the ride more intense, we have added some things that can't be seen in real Amsterdam. For example, at the beginning of a trip, visitors get kidnapped by a gigantic but very friendly gorilla who throws them into the roller coaster cart.
We've also added whales and dragons. The dragon flame acts as a teleport. While visitors ride through it, they do not notice the loading of new sections of the route. Thus, the cart quickly moves between different parts of the city.
kilometres – the length of the ride route
The attraction cart, unlike other objects that pass by at high speed, can be seen throughout the whole ride.
We made it very material, realistically shabby, and we also left a couple of Easter eggs for the production team.
Sound impressions are very important, so we made a 3D soundtrack of everything that is going on around: the whistle of the wind in your ears, the clang of mechanisms, even the scraping of tree branches against the cart.
All the sounds of the city are real Amsterdam trams, the Thalys train whistle, the bells of St. Nicholas Basilica and the Westerkerk church.
Basilica of St. Nicholas
Train Thalys
Westerkerk
Tram
Natalie Taylor
CPO at A'DAM VR Game Park
Alexey Markin
Creative director
Diana Myenshenina
Project manager
Ivan Knyazev
Art director
Nikita Reshetnikov
Lead developer
Anna Cheremnykh
Asset engineer
Anastasia Vlasova
3D artist
Alexander Shulginov
3D artist
Ivan Ilyin
3D artist
Anna Artemieva
Worked on textures
Kirill Shabanov
Worked on textures
Ksenia Chuklai
Worked on textures
Elena Dvoryashina
Case study designer