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VR Game Case Study
In partnership with Extra Axis
A few years ago we developed the Wild West-styled VR shooter RevolVR3, which is a Top-3 title in 100+ LBE parks around the world.
Never Bored is an Estonia-based game publisher. This is our second collaboration with them.
Challenge
Initially, Never Bored came to us with an idea to create a modern VR shooter for LBE parks. The game needed to be:
Black and white pixelated clock icon showing the time at 10:30.
Fast-paced

so that VR arcades could enjoy high through-put

Pixel art style symmetrical circular design with geometric shapes and a central vertical oval containing a keyhole shape.
Non-violent

set in a magical environment that would appeal to and attract a younger audience

Pixel art style astronaut standing on a planet with various space-themed symbols including stars, planets, and moons surrounding them.
Active

so that players could move around and have more interaction with each other

Keeping these requirements in mind, we started working on the lore, gameplay and design.
Concept
We started with the lore creation, and developed a document with detailed descriptions of the magic world for the game.
During all stages of work, we used the document as reference – to make sure everything we created was in line with the game plot. 

The world of anthropomorphic animals

Races: rodents, predators, birds, ungulates

Aesthetically, rodents have a resemblance to Asian civilizations (Japan and China), with nonhierarchic values.

The ungulates are like the ancient Near Eastern civilizations: Egypt, the Hittites, the Canaanites. Their society values esoteric knowledge.

Battle Magic is a classic deathmatch type game
Players’ ultimate goal is to eliminate other players as many times as they can
Gaming leaderboard showing player Adam ranked 1st with 26 kills and 11 deaths, featuring an avatar of a character with animal-like features wearing a mask and white outfit.Game scorecard for player Helen, showing 24 kills and 18 deaths with a bird wearing a helmet avatar.
At the end of each session, you see statistics on how well you did
If you get shot down, you respawn in five seconds
Schools
All the battles take place in a magic school, and you can choose one of the classes. All of them have their superpowers and winning strategies: you can play Battle Magic several times to experience all of them!
Birds
Shoot straight and knows how to hide well
Rodents
Fast and unpredictable: you’ll never know how they attack their enemies
Ungulates
Awesome at spell casting
Predators
Dangerous at both close and middle distances
Animated bird character dressed in leafy armor casting a magical blue energy spell with a wand.
Anthropomorphic rabbit character wearing a robe, casting a glowing blue magical spell with a staff.
Anthropomorphic goat character in purple armor casting a magical purple energy spell from a staff.
Anthropomorphic fox in medieval armor casting a fiery spell with orange flames swirling around a purple shadowy figure.
Attacking
Players use magic wands to draw runes and cast spells against each other
There are 15 spells in the game: six for attacking, four class-specific ones and three protection spells.
If you want to avoid being attacked, you need to jump, bend and hide behind an ambush. If you want to be successful in your attacks, be creative!
Neon glowing yellow triangular shape surrounded by animated flames on a dark blue background.
Fireball
Blue neon corner-shaped line with glowing bubbles on a dark blue background.
Water arrow
Glowing neon green chevron shape with scattered green leaves on a dark blue background.
Rock
Glowing neon letter Z with electric blue lightning effects on dark background.
Tornado
Glowing neon green zigzag line with scattered green leaves on a dark blue background.
Weightlessness
Glowing orange neon X shape with flames and sparks on a dark background.
Meteor
Bright neon electric letter Z with blue lightning sparks on a dark background.
Thunderstorm
Glowing neon blue rectangular frame with bubbles floating around on dark background.
Rainbow attack
We created three levels taking place in three different virtual locations
Castle
Library
Factory
If you want to become the best, you have to fly and jump between blocks instead of waiting for the right moment to move.
Magic wands
There is a special wand design for each school of magic. Each wand is unique and conveys the specifics of the school.
Wooden staff with a glowing blue spiral and orb at the top, resembling a magical or fantasy wand.Wooden staff with ornate golden metal accents holding a glowing red orb at the top.Magical staff with a glowing blue crystal and intricate metallic handle details.Mystical wooden staff with glowing green crystal nestled between forked branches and intricate carvings on the handle.
Game design
Before designing the levels, we created the so-called gray-box testing session: the one without any design to use for gameplay testing.
The characters possess their skills and powers, but the locations are just gray cubes indicating places to hide and move between.
This solution helps to save resources for corrections and guarantees that the final gameplay levels are exciting.

3D architectural model of a complex structure with blue cylindrical towers and rectangular sections, annotated with white handwritten notes labeling 'Tubes or Machines,' 'raise the height,' and 'BIG WINDOWS'.Abstract complex 3D platform structure with hexagonal holes, annotated with handwritten notes and arrows indicating central platform, portals, and marked as too complex.
Features
Low Learning Curve
At the start of the game, players are offered a short instruction that does not require an operator. The tutorial will educate players on what spells to use and what movements are available.
White pixel art icon of a crossed fork and spoon inside a circle with small dots and stars around on black background.
Flexible Players Team
You can launch Battle Magic for any number of players, but multiplayer mode is available for groups from 2 to 6 people.
Icons representing features: a computer screen with a play button, a rectangle with three smaller rectangles inside, a star rating with four filled stars and one outline star, and a checkmark inside a box.
Technical Peculiarities
The biggest challenge was to ensure the game could be played via different LBE networks. All of them have different sets of features, such as a number of operating stuff or necessity for pre-game instructions.
Icon showing a water droplet connected to a gear, representing flow or process control.
Local For Each Session
One player becomes a host and others join their game. Thanks to this, there’s no need to create a private server.
Speech bubble with the words 'All Image' inside, surrounded by small plus and circle symbols.
Communication
During the gaming sessions players can talk with each other using a voice chat.
White hand icon surrounded by four white circular icons representing a clock, dice, smiley face, and telephone on a black background.
Simple User Interface
The player can enter his name, create or join a server, choose game round length (9, 12 or 15 minutes), choose leading hand, skip tutorial or replay the game.
Testing
The most exciting part of the development process was the testing
To find the bugs and make it entertaining, we launched a corporate Battle Magic tournament!
We had 23 participants, the winning result was 51 kills with 21 deaths.
Game Trailer
Team
Smiling man with short gray hair and a goatee, with a colorful fantasy castle and cloudy sky in the background.
Alex
Markin
Creative Director
Digital portrait of a woman with dark eyebrows, winged eyeliner, and light makeup, with dark hair featuring streaks of white, set against a dark background with blue and orange accents.
Elizaveta Sbitnikova
Project Manager
Digital illustration of a man with light brown hair and blue eyes looking upwards with a jungle background.
Nikita
Reshetnikov
Lead Developer
Portrait of a bald man with blue eyes against a fantasy forest background with trees and greenery.
Ivan
Knyazev
Art Director
Smiling young man with short brown hair and blue eyes against an abstract orange and gray background.
Ivan
Ilin
3D artist
Digital portrait of a young woman with long blonde hair and blue eyes against a blue and leafy background.
Anastasiya
Vlasova
3D Artist
Digital portrait of a person with light skin, green eyes, and long purple hair wearing a brown hat and dark clothing.
Anna
Cheremnykh
VFX Artist
3D rendered avatar of a man with light grey hair, glasses, and a beard smiling slightly against a dark background with red and green lines.
Daniil
Smirnov
Developer
Side profile of a person wearing reflective sunglasses with a blue sky and mountains in the background.
Igor
Grigoryev
3D Artist
Illustration of a bearded man with short dark hair against a colorful fantasy castle background.
Kostya
Ostroukhov
UI/UX designer
preparinggmagic
Alexander,
Project Manager,
will shape the project scope
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